![]() Maya LT debuts with an easy-to-navigate user interface (UI) and industry-renowned 3D modeling and animation tools that enable independent game developers to rapidly deliver 3D assets into game engines. We even found operating expenses are much easier to determine.” “With an option like Maya LT, our small team can accept bigger challenges and take on various new types of projects that may require more artists without having to worry much about any large upfront expenses. “I jumped at the chance to try Maya LT, as the cost flexibility means we could grow the studio much more comfortably,” said Phyken Media President Kunal Patel. Smaller studios like Phyken Media, creators of the mobile game Wizard Ops Tactics, saw both the economic and workflow benefits of the new product. ![]() It’s a practical solution that closely matches the needs of the mobile game development production cycle and helps developers rise above the noise and really shine.” “The market is fiercely competitive, and Maya LT can provide indie developers and small studios with a powerful, yet simplified workflow for designing and animating remarkable 3D characters, environments and props – at a price that fits within even the most modest budget. “We see indie game developers as a key part of the industry, driving innovative new production techniques and gameplay,” said Chris Bradshaw, senior vice president, Autodesk Media & Entertainment. Available immediately and compatible with certain industry-standard game engines, Maya LT draws inspiration from award-winning Autodesk Maya software to bring an intuitive, affordable new toolset for the creation of professional-grade 3D mobile, PC and web-based game assets. (NASDAQ: ADSK) today introduced Autodesk Maya LT 2014, a new 3D modeling and animation tool tailored for independent and mobile game developers. Powerful Tools and Affordable Pricing Expand 3D Options for Independent Game Developers and Small Studios As indie developers gain access to the right software, their creative visions can come to life in less time and with the imagery they originally intended.Īutodesk Unveils Maya LT for Indie and Mobile Game Dev We're reaching a point of critical mass where a few experienced game developers, already familiar with many of these tools, can get together to produce AAA-quality titles without working for major game studios. ![]() It's great to see really powerful tools rolling out for free or with flexible pricing.
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